FEATStar map polish — nodes now fit cleanly inside the visible canvas, cache markers and hit testing respect the scaled viewport, and the selected-sector panel has been redesigned with clearer route, faction, scan, and station information
FEATDestination marker — the final sector is now called out directly on the star map, including a clear note that Mothership arrival ends the run
FEATScanned asteroid popup — clicking a scanned asteroid now shows its remaining resource contents and mining-speed bonus in a live HUD popup
FEATPause menu controls legend — the in-sector pause screen now includes the controls legend, with obsolete torpedo controls removed
FEATSector Zero voiceover pass — Mothership AI intro lines now use updated text and voice files, with added voiceover for the jump-drive charge and post-jump dialog nodes
TWEAKJump ranges tuned upward — ADM jump range increased to 400 and Mothership jump range increased to 300, with the star map showing fuel-limited effective range when current fuel is lower than max range
TWEAKFuel jumps now follow gate routes — ADM fuel jumps require a ready jump gate and a direct connected route instead of allowing arbitrary in-range sectors
TWEAKMain menu version badge now follows the latest in-app changelog entry instead of the package build version
FIXCall Mothership and star-map jump affordances now use effective fuel-limited range checks, preventing actions that looked available but could not actually complete
FIXBeacon defense progress now drains by the countdown timer instead of beacon HP, so the HUD bar matches the actual arrival timer
v0.13.0
28 Apr 2026
FEATSector Zero — new players start in a sheltered intro sector with a guided fuel-gathering quest, NPC greeting, and a full jump cinematic before reaching open space
FEATComms Panel — NPCs now speak to you through a diegetic dialog interface with voiced lines and branching options
FEATCall Mothership rework — placing the Mothership is now a two-step flow: drop a beacon, clear the safe zone of hostiles, then the Mothership warps in. Replaces the old instant jump
FEATFaction bases — hostile factions now hold fortified bases in sectors; visible on the star map with faction-weight tooltips before you visit
FEATDeath screen — redesigned game-over with run stats (kills, time, sector reached) and ambient music that changes based on how you died
FEATComm Relay Scanner quest — new quest chain with cache investigation objective and location hints in the journal
FEATWaypoint arrows — active quest objectives now show a directional arrow guiding you to the target
FEATAim line — direct-fire weapons show a visible aim-direction line from your ship
TWEAKMining stations — stations now arc around the Mothership to avoid the sector star, show tooltips on hover, and handle cryo deposits correctly
TWEAKVisual refresh — new primary typeface (Exo 2), updated color palette, two-column main menu layout, improved tooltip contrast
TWEAKOre Scanner — "Active Deep Scanner" renamed to Ore Scanner to better describe what it does
TWEAKSession defaults — autoMine and autoFire now reset to off at the start of every run
FIXA batch of fixes across the jump cinematic, waypoint cleanup, station deposits, and HUD state after sector transitions — mostly edge cases around the new Sector Zero flow that could leave stale UI or incorrect backgrounds after jumping
v0.12.0
15 Apr 2026
FEATAsteroid death animation — depleted rocks now split into three pieces that drift, rotate, and erode into glowing embers with trailing ash
FEATAsteroid minimum visual radius — nearly-depleted rocks stay clearly visible (collider and mining still use the real size)
FEATGarrison NPC AI rewritten around a Brain FSM with typed roles (miner / patrol / guard / combatant) and modes (performing role, engaging, chasing, investigating, waiting, returning, fleeing)
FEATProactive player targeting — garrison NPC treat the player as a hostile when in detect range (miners excluded); restored NPC get a short post-load grace window
FEATNPC debug overlay now labels garrison NPC with role / current mode, and miners additionally show cargo / capacity
TWEAKGarrison persistence is now role-based (save format bumped to v16); old saves migrate automatically
FIXMining laser now locks onto the asteroid it started extracting until it's depleted or leaves range — no more frame-to-frame target switching
FIXUnequipping the mining laser at dock now actually stops the beam; the laser is gated on the installed module
FIXFitted modules no longer count toward cargo hold volume — a fully-fitted empty hold now reads 0/capacity
FIXMiners no longer chase attackers across the entire sector — pursuit drops when the target leaves the role's hold range
FIXFleeing miners now head to the nearest alive faction base (or jump gate) and no longer despawn at empty coordinates when the destination disappears mid-flight
FIXCombatants pursue targets up to their personal leash distance instead of a flat cap
v0.11.0
09 Apr 2026
FEATPer-sector background art — dedicated full-screen image per sector type (START / NORMAL / ICE / MARAUDER / VOID / ANOMALY / END)
FEATBackground comets — decorative comets drift across parallax layers, fade in/out on sector enter/exit
FEATJump gate — proximity-reactive visuals are back; three stages (hidden / idle / activated) and a looped ambient when you come close
FEATAuto-mine (default on) and auto-fire (default off) — toggle in Settings, persisted locally
FEATMining stations are now first-class items — carried in the cargo hold, deployable from the module toolbar, jettisonable from the inventory overlay
FEATStation deploy now requires the Mothership in the current sector — blocked tooltip explains why and the toolbar cell dims
FEATOffline mining completion notification
FEATAuthored mp3 audio for laser, railgun, explosions, asteroid mining, and the new jump gate ambient
FEATSound Playground — global muffle slider to audition any sound "through the hull"
TWEAKMining stations — range 200 → 300 (matches player laser), travel speed 0.16 → 0.5